using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class OrigamiPaper : Item { [Constructible] public OrigamiPaper() : base(0x2830) { } public override int LabelNumber => 1030288; // origami paper public override void OnDoubleClick(Mobile from) { if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. return; } Delete(); Item i = Utility.Random(from.BAC >= 5 ? 6 : 5) switch { 0 => new OrigamiButterfly(), 1 => new OrigamiSwan(), 2 => new OrigamiFrog(), 3 => new OrigamiShape(), 4 => new OrigamiSongbird(), 5 => new OrigamiFish(), _ => null }; if (i != null) { from.AddToBackpack(i); } from.SendLocalizedMessage(1070822); // You fold the paper into an interesting shape. } } [SerializationGenerator(0)] public partial class OrigamiButterfly : Item { [Constructible] public OrigamiButterfly() : base(0x2838) => LootType = LootType.Blessed; public override int LabelNumber => 1030296; // a delicate origami butterfly } [SerializationGenerator(0)] public partial class OrigamiSwan : Item { [Constructible] public OrigamiSwan() : base(0x2839) => LootType = LootType.Blessed; public override int LabelNumber => 1030297; // a delicate origami swan } [SerializationGenerator(0)] public partial class OrigamiFrog : Item { [Constructible] public OrigamiFrog() : base(0x283A) => LootType = LootType.Blessed; public override int LabelNumber => 1030298; // a delicate origami frog } [SerializationGenerator(0)] public partial class OrigamiShape : Item { [Constructible] public OrigamiShape() : base(0x283B) => LootType = LootType.Blessed; public override int LabelNumber => 1030299; // an intricate geometric origami shape } [SerializationGenerator(0)] public partial class OrigamiSongbird : Item { [Constructible] public OrigamiSongbird() : base(0x283C) => LootType = LootType.Blessed; public override int LabelNumber => 1030300; // a delicate origami songbird } [SerializationGenerator(0)] public partial class OrigamiFish : Item { [Constructible] public OrigamiFish() : base(0x283D) => LootType = LootType.Blessed; public override int LabelNumber => 1030301; // a delicate origami fish }