using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class Rope : Item { [Constructible] public Rope(int amount = 1) : base(0x14F8) { Stackable = true; Weight = 1.0; Amount = amount; } } [SerializationGenerator(0, false)] public partial class IronWire : Item { [Constructible] public IronWire(int amount = 1) : base(0x1876) { Stackable = true; Weight = 5.0; Amount = amount; } } [SerializationGenerator(0, false)] public partial class SilverWire : Item { [Constructible] public SilverWire(int amount = 1) : base(0x1877) { Stackable = true; Weight = 5.0; Amount = amount; } } [SerializationGenerator(0, false)] public partial class GoldWire : Item { [Constructible] public GoldWire(int amount = 1) : base(0x1878) { Stackable = true; Weight = 5.0; Amount = amount; } } [SerializationGenerator(0, false)] public partial class CopperWire : Item { [Constructible] public CopperWire(int amount = 1) : base(0x1879) { Stackable = true; Weight = 5.0; Amount = amount; } } [SerializationGenerator(0, false)] public partial class WhiteDriedFlowers : Item { [Constructible] public WhiteDriedFlowers(int amount = 1) : base(0xC3C) { Stackable = true; Weight = 1.0; Amount = amount; } } [SerializationGenerator(0, false)] public partial class GreenDriedFlowers : Item { [Constructible] public GreenDriedFlowers(int amount = 1) : base(0xC3E) { Stackable = true; Weight = 1.0; Amount = amount; } } [SerializationGenerator(0, false)] public partial class DriedOnions : Item { [Constructible] public DriedOnions(int amount = 1) : base(0xC40) { Stackable = true; Weight = 1.0; Amount = amount; } } [SerializationGenerator(0, false)] public partial class DriedHerbs : Item { [Constructible] public DriedHerbs(int amount = 1) : base(0xC42) { Stackable = true; Weight = 1.0; Amount = amount; } } [SerializationGenerator(0, false)] public partial class HorseShoes : Item { [Constructible] public HorseShoes() : base(0xFB6) => Weight = 3.0; } [SerializationGenerator(0, false)] public partial class ForgedMetal : Item { [Constructible] public ForgedMetal() : base(0xFB8) => Weight = 5.0; } [SerializationGenerator(0, false)] public partial class Whip : Item { [Constructible] public Whip() : base(0x166E) => Weight = 1.0; } [SerializationGenerator(0, false)] public partial class PaintsAndBrush : Item { [Constructible] public PaintsAndBrush() : base(0xFC1) => Weight = 1.0; } [SerializationGenerator(0, false)] public partial class PenAndInk : Item { [Constructible] public PenAndInk() : base(0xFBF) => Weight = 1.0; } [SerializationGenerator(0)] public partial class ChiselsNorth : Item { [Constructible] public ChiselsNorth() : base(0x1026) => Weight = 1.0; } [SerializationGenerator(0)] public partial class ChiselsWest : Item { [Constructible] public ChiselsWest() : base(0x1027) => Weight = 1.0; } [SerializationGenerator(0)] public partial class DirtyPan : Item { [Constructible] public DirtyPan() : base(0x9E8) => Weight = 1.0; } [SerializationGenerator(0)] public partial class DirtySmallRoundPot : Item { [Constructible] public DirtySmallRoundPot() : base(0x9E7) => Weight = 1.0; } [SerializationGenerator(0)] public partial class DirtyPot : Item { [Constructible] public DirtyPot() : base(0x9E6) => Weight = 1.0; } [SerializationGenerator(0)] public partial class DirtyRoundPot : Item { [Constructible] public DirtyRoundPot() : base(0x9DF) => Weight = 1.0; } [SerializationGenerator(0)] public partial class DirtyFrypan : Item { [Constructible] public DirtyFrypan() : base(0x9DE) => Weight = 1.0; } [SerializationGenerator(0)] public partial class DirtySmallPot : Item { [Constructible] public DirtySmallPot() : base(0x9DD) => Weight = 1.0; } [SerializationGenerator(0)] public partial class DirtyKettle : Item { [Constructible] public DirtyKettle() : base(0x9DC) => Weight = 1.0; }