using ModernUO.Serialization; using Server.Targeting; namespace Server.Items; [SerializationGenerator(0, false)] public partial class Scales : Item { [Constructible] public Scales() : base(0x1852) => Weight = 4.0; public override void OnDoubleClick(Mobile from) { from.SendLocalizedMessage(502431); // What would you like to weigh? from.Target = new InternalTarget(this); } private class InternalTarget : Target { private Scales _scales; public InternalTarget(Scales item) : base(1, false, TargetFlags.None) => _scales = item; protected override void OnTarget(Mobile from, object targeted) { if (targeted == _scales) { from.SendMessage("It cannot weigh itself."); return; } if (targeted is Mobile m) { from.SendLocalizedMessage(502432); // That is too heavy for these scales! } if (targeted is not Item { Movable: true } item) { from.SendMessage("You cannot weigh that."); return; } var root = item.RootParent; if (root != null && root != from || item.Parent == from) { from.SendMessage("You decide that item's current location is too awkward to get an accurate result."); return; } var amount = item.Amount > 1 ? "one" : "that"; var weight = item.Weight; if (weight <= 0.0) { from.SendMessage($"You place {amount} item on the scale. It is lighter than a feather."); } else { from.SendMessage($"You place {amount} item on the scale. It weighs {weight} stones."); } } } }