using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class Static : Item { public Static() : base(0x80) => Movable = false; [Constructible] public Static(int itemID) : base(itemID) => Movable = false; [Constructible] public Static(int itemID, int count) : this(Utility.Random(itemID, count)) { } } [SerializationGenerator(0)] public partial class LocalizedStatic : Static { [EncodedInt] [InvalidateProperties] [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private int _number; [Constructible] public LocalizedStatic(int itemID) : this(itemID, itemID < 0x4000 ? 1020000 + itemID : 1078872 + itemID) { } [Constructible] public LocalizedStatic(int itemID, int number) : base(itemID) => _number = number; public override int LabelNumber => _number; }