using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class QuiverOfBlight : ElvenQuiver { [Constructible] public QuiverOfBlight() => Hue = 0x4F3; public override int LabelNumber => 1073111; // Quiver of Blight public override void AlterBowDamage( ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct ) { phys = fire = nrgy = chaos = direct = 0; cold = pois = 50; } }