using ModernUO.Serialization; using Server.Network; namespace Server.Items; [SerializationGenerator(0, false)] [Flippable(0x1766, 0x1768)] public partial class Cloth : Item, IScissorable, IDyable, ICommodity { [Constructible] public Cloth(int amount = 1) : base(0x1766) { Stackable = true; Amount = amount; } public override double DefaultWeight => 0.1; int ICommodity.DescriptionNumber => LabelNumber; bool ICommodity.IsDeedable => true; public bool Dye(Mobile from, DyeTub sender) { if (Deleted) { return false; } Hue = sender.DyedHue; return true; } public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) { return false; } ScissorHelper(from, new Bandage(), 1); return true; } public override void OnSingleClick(Mobile from) { var number = Amount == 1 ? 1049124 : 1049123; from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString()); } }