using ModernUO.Serialization; using Server.Guilds; namespace Server.Items; [SerializationGenerator(0, false)] public partial class ChaosShield : BaseShield { [Constructible] public ChaosShield() : base(0x1BC3) { if (!Core.AOS) { LootType = LootType.Newbied; } Weight = 5.0; } public override int BasePhysicalResistance => 1; public override int BaseFireResistance => 0; public override int BaseColdResistance => 0; public override int BasePoisonResistance => 0; public override int BaseEnergyResistance => 0; public override int InitMinHits => 100; public override int InitMaxHits => 125; public override int AosStrReq => 95; public override int ArmorBase => 32; public override bool OnEquip(Mobile from) => Validate(from) && base.OnEquip(from); public override void OnSingleClick(Mobile from) { if (Validate(Parent as Mobile)) { base.OnSingleClick(from); } } public virtual bool Validate(Mobile m) { if (Core.AOS || m is not { Player: true, AccessLevel: AccessLevel.Player }) { return true; } if (m.Guild is not Guild { Type: GuildType.Chaos }) { m.FixedEffect(0x3728, 10, 13); Delete(); return false; } return true; } }