using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class WoodenKiteShield : BaseShield { [Constructible] public WoodenKiteShield() : base(0x1B79) => Weight = 5.0; public override int BasePhysicalResistance => 0; public override int BaseFireResistance => 0; public override int BaseColdResistance => 0; public override int BasePoisonResistance => 0; public override int BaseEnergyResistance => 1; public override int InitMinHits => 50; public override int InitMaxHits => 65; public override int AosStrReq => 20; public override int ArmorBase => 12; public override ArmorMaterialType MaterialType => ArmorMaterialType.Wood; }