using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class WoodenShield : BaseShield { [Constructible] public WoodenShield() : base(0x1B7A) => Weight = 5.0; public override int BasePhysicalResistance => 0; public override int BaseFireResistance => 0; public override int BaseColdResistance => 0; public override int BasePoisonResistance => 0; public override int BaseEnergyResistance => 1; public override int InitMinHits => 20; public override int InitMaxHits => 25; public override int AosStrReq => 20; public override int ArmorBase => 8; public override ArmorMaterialType MaterialType => ArmorMaterialType.Wood; }