using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class BookOfChivalry : Spellbook { [Constructible] public BookOfChivalry(ulong content = 0x3FF) : base(content, 0x2252) => Layer = Core.ML ? Layer.OneHanded : Layer.Invalid; public override SpellbookType SpellbookType => SpellbookType.Paladin; public override int BookOffset => 200; public override int BookCount => 10; }