using ModernUO.Serialization; using Server.Engines.Craft; namespace Server.Items; [Flippable(0x1022, 0x1023)] [SerializationGenerator(0, false)] public partial class FletcherTools : BaseTool { [Constructible] public FletcherTools() : base(0x1022) => Weight = 2.0; [Constructible] public FletcherTools(int uses) : base(uses, 0x1022) => Weight = 2.0; public override CraftSystem CraftSystem => DefBowFletching.CraftSystem; }