using ModernUO.Serialization; using Server.Engines.Craft; namespace Server.Items; [Flippable(0x102E, 0x102F)] [SerializationGenerator(0, false)] public partial class Nails : BaseTool { [Constructible] public Nails() : base(0x102E) => Weight = 2.0; [Constructible] public Nails(int uses) : base(uses, 0x102E) => Weight = 2.0; public override CraftSystem CraftSystem => DefCarpentry.CraftSystem; }