using ModernUO.Serialization; using Server.Engines.Craft; namespace Server.Items; [SerializationGenerator(0, false)] public partial class RunicFletcherTool : BaseRunicTool { [Constructible] public RunicFletcherTool(CraftResource resource) : base(resource, 0x1022) { Weight = 2.0; Hue = CraftResources.GetHue(resource); } [Constructible] public RunicFletcherTool(CraftResource resource, int uses) : base(resource, uses, 0x1022) { Weight = 2.0; Hue = CraftResources.GetHue(resource); } public override CraftSystem CraftSystem => DefBowFletching.CraftSystem; public override int LabelNumber { get { var index = CraftResources.GetIndex(Resource); if (index >= 1 && index <= 6) { return 1072627 + index; } return 1044559; // Fletcher's Tools } } }