using ModernUO.Serialization; using Server.Engines.Craft; namespace Server.Items; [Flippable(0x13E4, 0x13E3)] [SerializationGenerator(0, false)] public partial class RunicHammer : BaseRunicTool { [Constructible] public RunicHammer(CraftResource resource) : base(resource, 0x13E3) { Weight = 8.0; Layer = Layer.OneHanded; Hue = CraftResources.GetHue(resource); } [Constructible] public RunicHammer(CraftResource resource, int uses) : base(resource, uses, 0x13E3) { Weight = 8.0; Layer = Layer.OneHanded; Hue = CraftResources.GetHue(resource); } public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem; public override int LabelNumber { get { var index = CraftResources.GetIndex(Resource); if (index >= 1 && index <= 8) { return 1049019 + index; } return 1045128; // runic smithy hammer } } public override void AddNameProperties(IPropertyList list) { base.AddNameProperties(list); var index = CraftResources.GetIndex(Resource); if (index >= 1 && index <= 8) { return; } if (!CraftResources.IsStandard(Resource)) { var num = CraftResources.GetLocalizationNumber(Resource); if (num > 0) { list.Add(num); } else { list.Add(CraftResources.GetName(Resource)); } } } }