using ModernUO.Serialization; using Server.Engines.Craft; namespace Server.Items; [Flippable(0x1034, 0x1035)] [SerializationGenerator(0, false)] public partial class Saw : BaseTool { [Constructible] public Saw() : base(0x1034) => Weight = 2.0; [Constructible] public Saw(int uses) : base(uses, 0x1034) => Weight = 2.0; public override CraftSystem CraftSystem => DefCarpentry.CraftSystem; }