using ModernUO.Serialization; using Server.Engines.Craft; namespace Server.Items; [Flippable(0xFB5, 0xFB4)] [SerializationGenerator(0, false)] public partial class SledgeHammer : BaseTool { [Constructible] public SledgeHammer() : base(0xFB5) => Layer = Layer.OneHanded; [Constructible] public SledgeHammer(int uses) : base(uses, 0xFB5) => Layer = Layer.OneHanded; public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem; }