using ModernUO.Serialization; using Server.Engines.Craft; namespace Server.Items; [Flippable(0x13E3, 0x13E4)] [SerializationGenerator(0, false)] public partial class SmithHammer : BaseTool { [Constructible] public SmithHammer() : base(0x13E3) { Weight = 8.0; Layer = Layer.OneHanded; } [Constructible] public SmithHammer(int uses) : base(uses, 0x13E3) { Weight = 8.0; Layer = Layer.OneHanded; } public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem; }