using ModernUO.Serialization; using Server.Engines.Craft; namespace Server.Items; [Flippable(0xfbb, 0xfbc)] [SerializationGenerator(0, false)] public partial class Tongs : BaseTool { [Constructible] public Tongs() : base(0xFBB) => Weight = 2.0; [Constructible] public Tongs(int uses) : base(uses, 0xFBB) => Weight = 2.0; public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem; }