using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class JesterHatofChuckles : BaseHat { [Constructible] public JesterHatofChuckles() : this(Utility.RandomList(0x13e, 0x03, 0x172, 0x3f)) { } [Constructible] public JesterHatofChuckles(int hue) : base(0x171C, hue) { Attributes.Luck = 150; Weight = 1.0; } public override int LabelNumber => 1073256; // Jester Hat of Chuckles - Museum of Vesper Replica 1073256 public override int BasePhysicalResistance => 12; public override int BaseFireResistance => 12; public override int BaseColdResistance => 12; public override int BasePoisonResistance => 12; public override int BaseEnergyResistance => 12; public override int InitMinHits => 100; public override int InitMaxHits => 100; }