using ModernUO.Serialization; namespace Server.Items; [Furniture] [Flippable(0x232A, 0x232B)] [SerializationGenerator(0, false)] public partial class GiftBox : BaseContainer { [Constructible] public GiftBox() : this(Utility.RandomDyedHue()) { } [Constructible] public GiftBox(int hue) : base(Utility.Random(0x232A, 2)) { Weight = 2.0; Hue = hue; } }