using System; using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(1, false)] public partial class MiniHouseAddon : BaseAddon { [Constructible] public MiniHouseAddon(MiniHouseType type = MiniHouseType.StoneAndPlaster) { _type = type; Construct(); } [SerializableProperty(0)] [CommandProperty(AccessLevel.GameMaster)] public MiniHouseType Type { get => _type; set { _type = value; Construct(); this.MarkDirty(); } } public override BaseAddonDeed Deed => new MiniHouseDeed(_type); public void Construct() { foreach (var c in Components) { c.Addon = null; c.Delete(); } ClearComponents(); var info = MiniHouseInfo.GetInfo(_type); var size = (int)Math.Sqrt(info.Graphics.Length); var num = 0; for (var y = 0; y < size; ++y) { for (var x = 0; x < size; ++x) { if (info.Graphics[num] != 0x1) // Veteran Rewards Mod { AddComponent(new AddonComponent(info.Graphics[num++]), size - x - 1, size - y - 1, 0); } } } } private void Deserialize(IGenericReader reader, int version) { _type = (MiniHouseType)reader.ReadInt(); } } [SerializationGenerator(1, false)] public partial class MiniHouseDeed : BaseAddonDeed { [InvalidateProperties] [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private MiniHouseType _type; [Constructible] public MiniHouseDeed(MiniHouseType type = MiniHouseType.StoneAndPlaster) { _type = type; Weight = 1.0; LootType = LootType.Blessed; } public override BaseAddon Addon => new MiniHouseAddon(_type); public override int LabelNumber => 1062096; // a mini house deed public override void GetProperties(IPropertyList list) { base.GetProperties(list); list.Add(MiniHouseInfo.GetInfo(_type).LabelNumber); } private void Deserialize(IGenericReader reader, int version) { _type = (MiniHouseType)reader.ReadInt(); } } public enum MiniHouseType { StoneAndPlaster, FieldStone, SmallBrick, Wooden, WoodAndPlaster, ThatchedRoof, Brick, TwoStoryWoodAndPlaster, TwoStoryStoneAndPlaster, Tower, SmallStoneKeep, Castle, LargeHouseWithPatio, MarbleHouseWithPatio, SmallStoneTower, TwoStoryLogCabin, TwoStoryVilla, SandstoneHouseWithPatio, SmallStoneWorkshop, SmallMarbleWorkshop, MalasMountainPass, // Veteran reward house ChurchAtNight // Veteran reward house } public class MiniHouseInfo { private static readonly MiniHouseInfo[] m_Info = { /* Stone and plaster house */ new(0x22C4, 1, 1011303), /* Field stone house */ new(0x22DE, 1, 1011304), /* Small brick house */ new(0x22DF, 1, 1011305), /* Wooden house */ new(0x22C9, 1, 1011306), /* Wood and plaster house */ new(0x22E0, 1, 1011307), /* Thatched-roof cottage */ new(0x22E1, 1, 1011308), /* Brick house */ new(1011309, 0x22CD, 0x22CB, 0x22CC, 0x22CA), /* Two-story wood and plaster house */ new(1011310, 0x2301, 0x2302, 0x2304, 0x2303), /* Two-story stone and plaster house */ new(1011311, 0x22FC, 0x22FD, 0x22FF, 0x22FE), /* Tower */ new(1011312, 0x22F7, 0x22F8, 0x22FA, 0x22F9), /* Small stone keep */ new(0x22E6, 9, 1011313), /* Castle */ new( 1011314, 0x22CE, 0x22D0, 0x22D2, 0x22D7, 0x22CF, 0x22D1, 0x22D4, 0x22D9, 0x22D3, 0x22D5, 0x22D6, 0x22DB, 0x22D8, 0x22DA, 0x22DC, 0x22DD ), /* Large house with patio */ new(0x22E2, 4, 1011315), /* Marble house with patio */ new(0x22EF, 4, 1011316), /* Small stone tower */ new(0x22F5, 1, 1011317), /* Two-story log cabin */ new(0x22FB, 1, 1011318), /* Two-story villa */ new(0x2300, 1, 1011319), /* Sandstone house with patio */ new(0x22F3, 1, 1011320), /* Small stone workshop */ new(0x22F6, 1, 1011321), /* Small marble workshop */ new(0x22F4, 1, 1011322), /* Malas Mountain Pass */ new(1062692, 0x2316, 0x2315, 0x2314, 0x2313), /* Church At Night */ new(1072215, 0x2318, 0x2317, 0x2319, 0x1) }; public MiniHouseInfo(int start, int count, int labelNumber) { Graphics = new int[count]; for (var i = 0; i < count; ++i) { Graphics[i] = start + i; } LabelNumber = labelNumber; } public MiniHouseInfo(int labelNumber, params int[] graphics) { LabelNumber = labelNumber; Graphics = graphics; } public int[] Graphics { get; } public int LabelNumber { get; } public static MiniHouseInfo GetInfo(MiniHouseType type) { var v = (int)type; if (v < 0 || v >= m_Info.Length) { v = 0; } return m_Info[v]; } }