using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class Bucket : BaseWaterContainer { private const int _emptyItemId = 0x14e0; private const int _fullItemId = 0x2004; [Constructible] public Bucket(bool filled = false) : base(filled ? _fullItemId : _emptyItemId, filled) { } public override int EmptyItemId => _emptyItemId; public override int FullItemId => _fullItemId; public override int MaxQuantity => 25; }