using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class StaffRobe : BaseSuit { public static int GetStaffRobeHue(AccessLevel accessLevel) { return accessLevel switch { AccessLevel.Counselor => 0x3, AccessLevel.GameMaster => 0x26, AccessLevel.Seer => 0x1D3, AccessLevel.Administrator => 0x488, AccessLevel.Developer => 11, AccessLevel.Owner => 0x54F, }; } public StaffRobe(AccessLevel level) : base(level, GetStaffRobeHue(level), 0x204F) { } public override void OnAccessLevelChanged(AccessLevel oldAccessLevel, AccessLevel accessLevel) { var oldHue = GetStaffRobeHue(oldAccessLevel); if (oldHue == Hue) { Hue = GetStaffRobeHue(accessLevel); } } }