using ModernUO.Serialization; using Server.Spells.First; namespace Server.Items; [SerializationGenerator(0, false)] public partial class WeaknessWand : BaseWand { [Constructible] public WeaknessWand() : base(WandEffect.Weakness, 5, 30) { } public override void OnWandUse(Mobile from) { Cast(new WeakenSpell(from, this)); } }