using System; using System.Collections.Generic; namespace Server.Items { /// /// Raises your defenses for a short time. Requires Bushido or Ninjitsu skill. /// public class Block : WeaponAbility { private static readonly Dictionary _table = new(); public override int BaseMana => 30; public override bool RequiresSecondarySkill(Mobile from) => true; public override void OnHit(Mobile attacker, Mobile defender, int damage, WorldLocation worldLocation) { if (!Validate(attacker) || !CheckMana(attacker, true)) { return; } ClearCurrentAbility(attacker); attacker.SendLocalizedMessage(1063345); // You block an attack! defender.SendLocalizedMessage(1063346); // Your attack was blocked! attacker.FixedParticles(0x37C4, 1, 16, 0x251D, 0x39D, 0x3, EffectLayer.RightHand); var bonus = (int)(10.0 * ((Math.Max( attacker.Skills.Bushido.Value, attacker.Skills.Ninjitsu.Value ) - 50.0) / 70.0 + 5)); BeginBlock(attacker, bonus); } public static bool GetBonus(Mobile targ, ref int bonus) { if (!_table.TryGetValue(targ, out var info)) { return false; } bonus = info.m_Bonus; return true; } public static void BeginBlock(Mobile m, int bonus) { EndBlock(m); _table[m] = new InternalTimer(m, bonus); } public static void EndBlock(Mobile m) { if (_table.Remove(m, out var timer)) { timer?.Stop(); } } private class InternalTimer : Timer { private readonly Mobile m_Mobile; public readonly int m_Bonus; public InternalTimer(Mobile m, int bonus) : base(TimeSpan.FromSeconds(6.0)) { m_Bonus = bonus; m_Mobile = m; } protected override void OnTick() { EndBlock(m_Mobile); } } } }