using System; using System.Collections.Generic; namespace Server.Items; /// /// Gain a defensive advantage over your primary opponent for a short time. /// public class Feint : WeaponAbility { public static Dictionary Registry { get; } = new(); public override int BaseMana => 30; public override bool RequiresSecondarySkill(Mobile from) => true; public override void OnHit(Mobile attacker, Mobile defender, int damage, WorldLocation worldLocation) { if (!Validate(attacker) || !CheckMana(attacker, true)) { return; } if (Registry.Remove(defender, out var timer)) { timer.Stop(); } ClearCurrentAbility(attacker); attacker.SendLocalizedMessage(1063360); // You baffle your target with a feint! defender.SendLocalizedMessage(1063361); // You were deceived by an attacker's feint! attacker.FixedParticles(0x3728, 1, 13, 0x7F3, 0x962, 0, EffectLayer.Waist); var skill = Math.Max(attacker.Skills.Ninjitsu.Value, attacker.Skills.Bushido.Value); // 20-50 % decrease in damage taken for 6 seconds timer = new FeintTimer( attacker, defender, (int)(20.0 + 3.0 * (skill - 50.0) / 7.0) ); timer.Start(); Registry.Add(defender, timer); // TODO: Add buff icon (Publish 100) } public static bool GetDamageReduction(Mobile attacker, Mobile defender, out int damageReduction) { if (Registry.TryGetValue(attacker, out var timer) && timer.Defender == defender) { damageReduction = timer.DamageReduction; return true; } damageReduction = 0; return false; } public class FeintTimer : Timer { private readonly Mobile _attacker; public Mobile Defender { get; } public FeintTimer(Mobile attacker, Mobile defender, int damageReduction) : base(TimeSpan.FromSeconds(6.0)) { _attacker = attacker; Defender = defender; DamageReduction = damageReduction; } public int DamageReduction { get; } protected override void OnTick() => Registry.Remove(_attacker); } }