using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class TheTaskmaster : WarFork { [Constructible] public TheTaskmaster() { Hue = 0x4F8; WeaponAttributes.HitPoisonArea = 100; Attributes.BonusDex = 5; Attributes.AttackChance = 15; Attributes.WeaponDamage = 50; } public override int LabelNumber => 1061110; // The Taskmaster public override int ArtifactRarity => 10; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { phys = fire = cold = nrgy = chaos = direct = 0; pois = 100; } } }