using ModernUO.Serialization; namespace Server.Items { [Flippable(0xF49, 0xF4a)] [SerializationGenerator(0, false)] public partial class Axe : BaseAxe { [Constructible] public Axe() : base(0xF49) => Weight = 4.0; public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount; public override int AosStrengthReq => 35; public override int AosMinDamage => 14; public override int AosMaxDamage => 16; public override int AosSpeed => 37; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 35; public override int OldMinDamage => 6; public override int OldMaxDamage => 33; public override int OldSpeed => 37; public override int InitMinHits => 31; public override int InitMaxHits => 110; } }