using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0xF47, 0xF48)] public partial class BattleAxe : BaseAxe { [Constructible] public BattleAxe() : base(0xF47) { Weight = 4.0; Layer = Layer.TwoHanded; } public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow; public override int AosStrengthReq => 35; public override int AosMinDamage => 15; public override int AosMaxDamage => 17; public override int AosSpeed => 31; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 40; public override int OldMinDamage => 6; public override int OldMaxDamage => 38; public override int OldSpeed => 30; public override int InitMinHits => 31; public override int InitMaxHits => 70; } }