using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0xf4b, 0xf4c)] public partial class DoubleAxe : BaseAxe { [Constructible] public DoubleAxe() : base(0xF4B) => Weight = 8.0; public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.WhirlwindAttack; public override int AosStrengthReq => 45; public override int AosMinDamage => 15; public override int AosMaxDamage => 17; public override int AosSpeed => 33; public override float MlSpeed => 3.25f; public override int OldStrengthReq => 45; public override int OldMinDamage => 5; public override int OldMaxDamage => 35; public override int OldSpeed => 37; public override int InitMinHits => 31; public override int InitMaxHits => 110; } }