using ModernUO.Serialization; namespace Server.Items { [Flippable(0x8FD, 0x4068)] [SerializationGenerator(0)] public partial class DualShortAxes : BaseAxe { [Constructible] public DualShortAxes() : base(0x8FD) { } public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.InfectiousStrike; public override int AosStrengthReq => 35; public override int AosMinDamage => 14; public override int AosMaxDamage => 17; public override float MlSpeed => 3.00f; public override int InitMinHits => 31; public override int InitMaxHits => 110; public override int RequiredRaces => Race.AllowGargoylesOnly; } }