using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0xf45, 0xf46)] public partial class ExecutionersAxe : BaseAxe { [Constructible] public ExecutionersAxe() : base(0xF45) => Weight = 8.0; public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike; public override int AosStrengthReq => 40; public override int AosMinDamage => 15; public override int AosMaxDamage => 17; public override int AosSpeed => 33; public override float MlSpeed => 3.25f; public override int OldStrengthReq => 35; public override int OldMinDamage => 6; public override int OldMaxDamage => 33; public override int OldSpeed => 37; public override int InitMinHits => 31; public override int InitMaxHits => 70; } }