using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0xF43, 0xF44)] public partial class Hatchet : BaseAxe { [Constructible] public Hatchet() : base(0xF43) => Weight = 4.0; public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int AosStrengthReq => 20; public override int AosMinDamage => 13; public override int AosMaxDamage => 15; public override int AosSpeed => 41; public override float MlSpeed => 2.75f; public override int OldStrengthReq => 15; public override int OldMinDamage => 2; public override int OldMaxDamage => 17; public override int OldSpeed => 40; public override int InitMinHits => 31; public override int InitMaxHits => 80; } }