using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0x13FB, 0x13FA)] public partial class LargeBattleAxe : BaseAxe { [Constructible] public LargeBattleAxe() : base(0x13FB) => Weight = 6.0; public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.BleedAttack; public override int AosStrengthReq => 80; public override int AosMinDamage => 16; public override int AosMaxDamage => 17; public override int AosSpeed => 29; public override float MlSpeed => 3.75f; public override int OldStrengthReq => 40; public override int OldMinDamage => 6; public override int OldMaxDamage => 38; public override int OldSpeed => 30; public override int InitMinHits => 31; public override int InitMaxHits => 70; } }