using ModernUO.Serialization; using Server.Engines.Harvest; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0xE86, 0xE85)] public partial class Pickaxe : BaseAxe, IUsesRemaining { [Constructible] public Pickaxe() : base(0xE86) { Weight = 11.0; UsesRemaining = 50; ShowUsesRemaining = true; } public override HarvestSystem HarvestSystem => Mining.System; public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int AosStrengthReq => 50; public override int AosMinDamage => 13; public override int AosMaxDamage => 15; public override int AosSpeed => 35; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 25; public override int OldMinDamage => 1; public override int OldMaxDamage => 15; public override int OldSpeed => 35; public override int InitMinHits => 31; public override int InitMaxHits => 60; public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H; } }