using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0x1443, 0x1442)] public partial class TwoHandedAxe : BaseAxe { [Constructible] public TwoHandedAxe() : base(0x1443) => Weight = 8.0; public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike; public override int AosStrengthReq => 40; public override int AosMinDamage => 16; public override int AosMaxDamage => 17; public override int AosSpeed => 31; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 35; public override int OldMinDamage => 5; public override int OldMaxDamage => 39; public override int OldSpeed => 30; public override int InitMinHits => 31; public override int InitMaxHits => 90; } }