using ModernUO.Serialization; namespace Server.Items { [Flippable(0xEC3, 0xEC2)] [SerializationGenerator(0, false)] public partial class Cleaver : BaseKnife { [Constructible] public Cleaver() : base(0xEC3) => Weight = 2.0; public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.InfectiousStrike; public override int AosStrengthReq => 10; public override int AosMinDamage => 11; public override int AosMaxDamage => 13; public override int AosSpeed => 46; public override float MlSpeed => 2.50f; public override int OldStrengthReq => 10; public override int OldMinDamage => 2; public override int OldMaxDamage => 13; public override int OldSpeed => 40; public override int InitMinHits => 31; public override int InitMaxHits => 50; } }