using ModernUO.Serialization; namespace Server.Items { [Flippable(0xF52, 0xF51)] [SerializationGenerator(0, false)] public partial class Dagger : BaseKnife { [Constructible] public Dagger() : base(0xF52) => Weight = 1.0; public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike; public override int AosStrengthReq => 10; public override int AosMinDamage => 10; public override int AosMaxDamage => 11; public override int AosSpeed => 56; public override float MlSpeed => 2.00f; public override int OldStrengthReq => 1; public override int OldMinDamage => 3; public override int OldMaxDamage => 15; public override int OldSpeed => 55; public override int InitMinHits => 31; public override int InitMaxHits => 40; public override SkillName DefSkill => SkillName.Fencing; public override WeaponType DefType => WeaponType.Piercing; public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H; } }