using ModernUO.Serialization; namespace Server.Items { [Flippable(0x2D24, 0x2D30)] [SerializationGenerator(0)] public partial class DiamondMace : BaseBashing { [Constructible] public DiamondMace() : base(0x2D24) => Weight = 10.0; public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow; public override int AosStrengthReq => 35; public override int AosMinDamage => 14; public override int AosMaxDamage => 17; public override int AosSpeed => 37; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 35; public override int OldMinDamage => 14; public override int OldMaxDamage => 17; public override int OldSpeed => 37; public override int InitMinHits => 30; // TODO public override int InitMaxHits => 60; // TODO } }