using ModernUO.Serialization; namespace Server.Items { [Flippable(0x2D32, 0x2D26)] [SerializationGenerator(0)] public partial class RuneBlade : BaseSword { [Constructible] public RuneBlade() : base(0x2D32) { Weight = 7.0; Layer = Layer.TwoHanded; } public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm; public override WeaponAbility SecondaryAbility => WeaponAbility.Bladeweave; public override int AosStrengthReq => 30; public override int AosMinDamage => 15; public override int AosMaxDamage => 17; public override int AosSpeed => 35; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 30; public override int OldMinDamage => 15; public override int OldMaxDamage => 17; public override int OldSpeed => 35; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x239; public override int InitMinHits => 30; public override int InitMaxHits => 60; } }