using ModernUO.Serialization; using Server.Engines.ConPVP; namespace Server.Items { [SerializationGenerator(0, false)] public abstract partial class BaseBashing : BaseMeleeWeapon { public BaseBashing(int itemID) : base(itemID) { } public override int DefHitSound => 0x233; public override int DefMissSound => 0x239; public override SkillName DefSkill => SkillName.Macing; public override WeaponType DefType => WeaponType.Bashing; public override WeaponAnimation DefAnimation => WeaponAnimation.Bash1H; public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1) { base.OnHit(attacker, defender, damageBonus); defender.Stam -= Utility.Random(3, 3); // 3-5 points of stamina loss } public override double GetBaseDamage(Mobile attacker) { var damage = base.GetBaseDamage(attacker); if (!Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && attacker.Skills.Anatomy.Value >= 80 && attacker.Skills.Anatomy.Value / 400.0 >= Utility.RandomDouble() && DuelContext.AllowSpecialAbility(attacker, "Crushing Blow", false)) { damage *= 1.5; attacker.SendLocalizedMessage(1060090); // You have delivered a crushing blow! attacker.PlaySound(0x11C); } return damage; } } }