using ModernUO.Serialization; namespace Server.Items { [Flippable(0x13b4, 0x13b3)] [SerializationGenerator(0, false)] public partial class Club : BaseBashing { [Constructible] public Club() : base(0x13B4) => Weight = 9.0; public override WeaponAbility PrimaryAbility => WeaponAbility.ShadowStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount; public override int AosStrengthReq => 40; public override int AosMinDamage => 11; public override int AosMaxDamage => 13; public override int AosSpeed => 44; public override float MlSpeed => 2.50f; public override int OldStrengthReq => 10; public override int OldMinDamage => 8; public override int OldMaxDamage => 24; public override int OldSpeed => 40; public override int InitMinHits => 31; public override int InitMaxHits => 40; } }