using ModernUO.Serialization; namespace Server.Items { [Flippable(0x903, 0x406E)] [SerializationGenerator(0)] public partial class DiscMace : BaseBashing { [Constructible] public DiscMace() : base(0x903) { } public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int AosStrengthReq => 45; public override int AosMinDamage => 11; public override int AosMaxDamage => 15; public override float MlSpeed => 2.75f; public override int InitMinHits => 31; public override int InitMaxHits => 110; public override int RequiredRaces => Race.AllowGargoylesOnly; } }