using System; using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class FireworksWand : MagicWand { [SerializableField(0)] [InvalidateProperties] [SerializedCommandProperty(AccessLevel.GameMaster)] private int _charges; [Constructible] public FireworksWand(int charges = 100) { Charges = charges; LootType = LootType.Blessed; } public override int LabelNumber => 1041424; // a fireworks wand public override void AddNameProperties(IPropertyList list) { base.AddNameProperties(list); list.Add(1060741, $"{_charges}"); // charges: ~1_val~ } public override void OnDoubleClick(Mobile from) { BeginLaunch(from, true); } public void BeginLaunch(Mobile from, bool useCharges) { var map = from.Map; if (map == null || map == Map.Internal) { return; } if (useCharges) { if (Charges > 0) { --Charges; } else { from.SendLocalizedMessage(502412); // There are no charges left on that item. return; } } from.SendLocalizedMessage(502615); // You launch a firework! var ourLoc = GetWorldLocation(); var startLoc = new Point3D(ourLoc.X, ourLoc.Y, ourLoc.Z + 10); var endLoc = new Point3D( startLoc.X + Utility.RandomMinMax(-2, 2), startLoc.Y + Utility.RandomMinMax(-2, 2), startLoc.Z + 32 ); Effects.SendMovingEffect( new Entity(Serial.Zero, startLoc, map), new Entity(Serial.Zero, endLoc, map), 0x36E4, 5, 0 ); Timer.StartTimer(TimeSpan.FromSeconds(1.0), () => FinishLaunch(endLoc, map)); } private static void FinishLaunch(Point3D endLoc, Map map) { var hue = Utility.Random(40) switch { < 8 => 0x66D, < 10 => 0x482, < 12 => 0x47E, < 16 => 0x480, < 20 => 0x47F, _ => 0 }; if (Utility.RandomBool()) { hue = Utility.RandomList(0x47E, 0x47F, 0x480, 0x482, 0x66D); } var renderMode = Utility.RandomList(0, 2, 3, 4, 5, 7); Effects.PlaySound(endLoc, map, Utility.Random(0x11B, 4)); Effects.SendLocationEffect(endLoc, map, 0x373A + 0x10 * Utility.Random(4), 16, 10, hue, renderMode); } public override void OnSingleClickPreUOTD(Mobile from) { LabelTo(from, Name ?? Localization.GetText(LabelNumber).ToLowerInvariant()); } } }