using ModernUO.Serialization; namespace Server.Items { [Flippable(0x143D, 0x143C)] [SerializationGenerator(0, false)] public partial class HammerPick : BaseBashing { [Constructible] public HammerPick() : base(0x143D) { Weight = 9.0; Layer = Layer.OneHanded; } public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore; public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike; public override int AosStrengthReq => 45; public override int AosMinDamage => 15; public override int AosMaxDamage => 17; public override int AosSpeed => 28; public override float MlSpeed => 3.75f; public override int OldStrengthReq => 35; public override int OldMinDamage => 6; public override int OldMaxDamage => 33; public override int OldSpeed => 30; public override int InitMinHits => 31; public override int InitMaxHits => 70; } }