using ModernUO.Serialization; namespace Server.Items { [Flippable(0xF5C, 0xF5D)] [SerializationGenerator(0, false)] public partial class Mace : BaseBashing { [Constructible] public Mace() : base(0xF5C) => Weight = 14.0; public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int AosStrengthReq => 45; public override int AosMinDamage => 12; public override int AosMaxDamage => 14; public override int AosSpeed => 40; public override float MlSpeed => 2.75f; public override int OldStrengthReq => 20; public override int OldMinDamage => 8; public override int OldMaxDamage => 32; public override int OldSpeed => 30; public override int InitMinHits => 31; public override int InitMaxHits => 70; } }