using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class MagicWand : BaseBashing { [Constructible] public MagicWand() : base(0xDF2) => Weight = 1.0; public override WeaponAbility PrimaryAbility => WeaponAbility.Dismount; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int AosStrengthReq => 5; public override int AosMinDamage => 9; public override int AosMaxDamage => 11; public override int AosSpeed => 40; public override float MlSpeed => 2.75f; public override int OldStrengthReq => 0; public override int OldMinDamage => 2; public override int OldMaxDamage => 6; public override int OldSpeed => 35; public override int InitMinHits => 31; public override int InitMaxHits => 110; } }