using ModernUO.Serialization; namespace Server.Items { [Flippable(0x143B, 0x143A)] [SerializationGenerator(0, false)] public partial class Maul : BaseBashing { [Constructible] public Maul() : base(0x143B) => Weight = 10.0; public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow; public override int AosStrengthReq => 45; public override int AosMinDamage => 14; public override int AosMaxDamage => 16; public override int AosSpeed => 32; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 20; public override int OldMinDamage => 10; public override int OldMaxDamage => 30; public override int OldSpeed => 30; public override int InitMinHits => 31; public override int InitMaxHits => 70; } }