using ModernUO.Serialization; namespace Server.Items { [Flippable(0x26BC, 0x26C6)] [SerializationGenerator(0, false)] public partial class Scepter : BaseBashing { [Constructible] public Scepter() : base(0x26BC) => Weight = 8.0; public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike; public override int AosStrengthReq => 40; public override int AosMinDamage => 14; public override int AosMaxDamage => 17; public override int AosSpeed => 30; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 40; public override int OldMinDamage => 14; public override int OldMaxDamage => 17; public override int OldSpeed => 30; public override int InitMinHits => 31; public override int InitMaxHits => 110; } }