using ModernUO.Serialization; namespace Server.Items { [Flippable(0x1407, 0x1406)] [SerializationGenerator(0, false)] public partial class WarMace : BaseBashing { [Constructible] public WarMace() : base(0x1407) => Weight = 17.0; public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike; public override int AosStrengthReq => 80; public override int AosMinDamage => 16; public override int AosMaxDamage => 17; public override int AosSpeed => 26; public override float MlSpeed => 4.00f; public override int OldStrengthReq => 30; public override int OldMinDamage => 10; public override int OldMaxDamage => 30; public override int OldSpeed => 32; public override int InitMinHits => 31; public override int InitMaxHits => 110; } }